Projects

Clockify for Stream Deck

Banner saying Clockify + Elgato Stream Deck

During the lock downs I got myself an Elgato Stream Deck to more easily change my audio devices, microphone, and light. Unfortunately there was no plugin for my time tracking software Clockify, thus I wrote my own.

» https://github.com/eXpl0it3r/streamdeck-clockify

bnkextr

Screenshot of the GitHub repository saying Wwise *.BNK File Extractor

Wwise BNK File Extractor

This is a C++ rewrite and extension of bnkextr originally written by CTPAX-X in Delphi. It extracts WEM files from the ever more popular Wwise BNK format.

» https://github.com/eXpl0it3r/bnkextr

Games


Aspirin

Screenshot of the game Aspirin

Aspirin is my first finished game and has its idea and name from a calculator game that I used to enjoy quite a bit. When I created this game in the beginning of 2011, I used GatorQueEngine to jump start the development of the game. I find the game play quite enjoyable and am still a bit proud on the nice looking splash screen.

Rickety Racquet

Screenshot of the game Rickety Racquet

This game has its origin in an attempt to make a community project, but quickly developed into a game with only very few maintainers. At the beginning I was part of it as well, but as my time got eaten up by other interes, I stopped contributing. Since this is still a very nice project, I hope to find my way back to it at some point.

» Website / Windows

FlowPipe

Screenshot of the game FlowPipe

The game idea here came from an older game, I used to play when I was a younger. You need to build a pipe system from the well to the sink with the provided blocks and within a certain time. After the time is over water will run through the pipes and if it leaks you lost. It's in a very early stage.

YABS

Screenshot of the game YABS

This was the first game I was trying to create with SFML, it even pre-dates Aspirin. Unfortunately I failed to implement a working logic for placing the bubbles at the right position. Not just because I didn't know how, but more because of my limited knowledge in C++ and game development. Since I like the name and have the assets, I hope to get this game finished.

Game Jams


Jumpy

Screenshot of the game jam Jumpy

Jumpy is a clone of the well-known Doodle Jump game by Lima Sky. The first version of Jumpy was released for the 19th SFML Community Contest of the German speaking SFML community. After the contest I've refactored the code and made a few improvements code-wise. The game was ported to Android and released via Nephilim Games to the Play Store in 2013, but was removed later on.

» Windows / Source Code

Lightspeed

Screenshot of the game jam game Lightspeed

The first SFML Game Jam took place in the summer 2013 and was run under the topic "Lights and Shadows". We had 72h to create a game with SFML, but could also use personal and other libraries. I've created Lightspeed from scratch without any other library than SFML. It was a very interesting experience and I learned again a few more things.

» Submission / Blog Post

Temporary Outbreak

Screenshot of the game jam game Temporary Outbreak

This is the entry to the second SFML Game Jam and was created in collaboration with Bromeon. It's you against a world doomed by zombies. However, time is on your side. Build turrets, barricades and mines to defend the citizens from the zombies. Undo mistakes by travelling to the past, or foresee the outcome by observing the future.

» Submission / Windows

Synth Guitar

Screenshot of the game jam game Synth Guitar

For the first time in two years, I have finally managed to participate in a Ludum Dare Compo. The theme of the 32nd Compo was "An Unconventional Weapon" and my final result is Synth Guitar. The goal is to reach the nice looking tile and by using the marked keys one can play a sound that will open the matching door.

» Submission / Windows

Music


My passion for music is mainly expressed through the playing of my Viola with orchestras in various projects. From regular, seasonal concerts, to special events through out the year.

I‘m currently putting together a timeline and will publish it soon…

Backend & Support


RAWR4Firefall

Screenshot of the rawr4firefall.com website

RAWR is an virtual army for the MMO FPS game Firefall. With the RAWR4Firefall.com we want to connect not only army members, but also help every player of Firefall through guides and by selling in-game items. In addition RAWR4Firefall provides a back-end for multiple in-game addons.

Website

SFML

Screenshot of the SFML website

SFML stands for Simple and Fast Multimedia Library and is an open source C++ project that I'm heavily involved in as project manager and C++ developer. On top of that I'm also responsible for updating the website with new information or fixes.

Website / GitHub

SFML Projects

Screenshot of the SFML Project website

It's awesome to see what people are able to create with SFML, but currently there's no good place to showcase all the SFML related project. This is where SFML Projects will step in and provide a community driven platform. The website is still under construction.

Website

Hosting


CRC Ourense

Screenshot of the CRC Ourense Website

Centro Recreativo Cultural Ourense is a local Galician association. I'm hosting their website and maintaining critical parts of the back-end, but am not associated otherwise.

Website

GreyMix®

Screenshot of the GreyMix website

GreyMix® ist Steinwolle, geschmolzener Stein, der zu feinsten Fasern verarbeitet wird, - plus ein wenig Geheimnis. Das Rohmaterial dafür sind verschiedene Gesteinsarten wie Diabas und Basalt; diese werden im Tagebau gewonnen und sind unbegrenzt verfügbar. GreyMix® ist also ein anorganisches Naturprodukt.

Website