Maybe this will actually turn into a monthly thing again, who knows?!
As last month this section contains only games for which binary files have been provided, so I could actually try them out.
Cendric: An RGP Platformer
I have run into this one quite a while back and was especially excited, because it’s being developed by some fellow Swiss people. As the title says the game is a mix of an RPG and a platformer. The only playable version currently consists of one map where you can walk around and talk to one NPC and one platformer level. If I understood the game play correctly you could realm around the world and whenever you entered a cave or other places, you’d essentially switch into “platformer mode”. You can upgrade your character with various gear that you either find or buy from NPCs. Since that playable version they have done quite a lot of changes, so things might look a lot different now.
The project is open source, they have their own website and have made a forum post.
Some people may have enough of Pong clones, but I’ve to say despite it being a Pong game, the art makes it a lot more attractive. The sound effects are spot on (they are apparently from Mario Tennis of Wii U), the music in the menu is great and little details such as the ball’s shadow changing depending on the “height” makes it just an overall great game. Additionally the AI can be beaten, which makes more enjoyable than just being always defeated.
You can find more information in the forum post. If you want to find out more about the author you can check out his website.
YAPG – Yet Another Platformer Game
While there’s not much game play to see as of right now, the more interesting part is that the whole game is built to be very modifiable. One can create their own blocks, levels etc. and the level editor will be directly included. I hope that we’ll get to see some more in-game content soon!
Until then you can check out the source code on GitHub and read more information about it on the forum. And don’t forget to check out the author’s website!
As the title kind of hints at this is a snake game, but with the head being the SFML logo, but with eyes. The color of the body gets picked randomly when the game starts. Unsurprisingly the goal is to catch as many mice as possible while not colliding with yourself or that water. As most other snake games it’s quite enjoyable to just quickly jump into and play a bit. I hope we’ll see some more changes in the near future.
The game is also open source and for some more discussion check out the forum thread.
Some games don’t have playable versions yet, but feature some interesting videos or screenshots.
The game reminds me quite a bit of circular Pong/Breakout, the goal seems to be to move the circle around so the emitted ball will hit the near matching color on the outer ring. The concept was highly inspired by this video. Check it out on the forum.
Blind Jump describes itself as Space Themed Adventure Game with Roguelike Elements. The levels are procedurally generated, the goal is to follow certain way points and should increase in difficulty over time. I like the shown designs so far quite a bit, so it will be interesting to see the final product. Check it out on the forum.
Muffin World is a simple platformers that is not locked into a grid and comes with moving platforms. It’s still in development but the built-in level editor looks already quite promising, Check it out on the forum.
Last but not least is a game that was already featured last month, but didn’t have a name back then. It’s a turn-based strategy game that builds a lot around how you setup your formations. I really like the art style and the idea behind it sounds quite intriguing. Check it out on the forum.
No honorable mentions this month, but they’ll be back in the future!