SFML Steam Games – Part 7

After platforming and role-playing get ready for some action, relax by mowing some gras or if you hadn’t had enough, do some platforming again. Hyperspace Dogfights This a really cool looking dogfighting game. Use missiles, lasers and other weaponry to fight waves of enemy jets, anti-air missiles and more. It’s quite fun, but I’m really […]

SFML News – Week 10 & 11 (2023)

SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]

SFML Steam Games – Part 5

I remember the releases of this games quite well, as most of the devs were on IRC / Discord and some I’ve even met in person. Check out Part 4 of this series, if you’ve just joined. Zeran’s Folly Zeran’s Folly is the first installment of the Myroid-Type Comics “universe”. It borrows from a selection […]

SFML Steam Games – Part 3

As promised, the next installment of SFML Steam Games. While creating a list of all the SFML Steam Games that I know, I realized, that I skipped two older games, so we’ll continue with those first. UnderRail Given SFML’s permissive license we general have no idea who actually uses SFML and so I didn’t know […]

Using Open AI’s Whisper With SFML

Yesterday, I came across whisper.cpp, which is a C/C++ implementation for OpenAI’s Whisper, an open source, automatic speech recognition (ASR) neural network. It’s simple enough to use, beyond the slightly clunky C-like API, and produces great results, of generating text, based on audio data of spoken words, and that without requiring a connection to some […]

The Return of SFML News

Those few people, who’ve been reading my blog for the past nine or more years, may still vaguely remember all the SFML News posts, where I highlighted development changes and featured SFML games from the community. Given the passed time since my last post in 2014, I won’t be able to catch you up on […]