SFML News – Week 12 & 13 (2023)

SFML Development Updates SFML 2.6 The release preparation work is in full swing. The code is effectively frozen and the final update is ready. Most of the required website changes are done, but some points that will take a bit more time, like updating existing tutorials, still need to be implemented. Depending how quickly we’ll […]

SFML Steam Games – Part 7

After platforming and role-playing get ready for some action, relax by mowing some gras or if you hadn’t had enough, do some platforming again. Hyperspace Dogfights This a really cool looking dogfighting game. Use missiles, lasers and other weaponry to fight waves of enemy jets, anti-air missiles and more. It’s quite fun, but I’m really […]

SFML News – Week 10 & 11 (2023)

SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]

SFML Steam Games – Part 5

I remember the releases of this games quite well, as most of the devs were on IRC / Discord and some I’ve even met in person. Check out Part 4 of this series, if you’ve just joined. Zeran’s Folly Zeran’s Folly is the first installment of the Myroid-Type Comics “universe”. It borrows from a selection […]

SFML Steam Games – Part 3

As promised, the next installment of SFML Steam Games. While creating a list of all the SFML Steam Games that I know, I realized, that I skipped two older games, so we’ll continue with those first. UnderRail Given SFML’s permissive license we general have no idea who actually uses SFML and so I didn’t know […]

Using Open AI’s Whisper With SFML

Yesterday, I came across whisper.cpp, which is a C/C++ implementation for OpenAI’s Whisper, an open source, automatic speech recognition (ASR) neural network. It’s simple enough to use, beyond the slightly clunky C-like API, and produces great results, of generating text, based on audio data of spoken words, and that without requiring a connection to some […]