Besides SFML, I’ve also taken on the maintenance of Jobbr, a .NET JobServer developed by some co-workers some time ago. With the help of some more people, we managed to migrate the whole machinery from .NET Framework to .NET 6. At the end of the migration, I went ahead and set up GitHub Actions for […]
Tag: GitHub
Black Holes of Information
Over the last decade or so, we’ve witnessed a continued ramp up of the information age. Social media has become the “social” place. These days, YouTube publishes 3.7 million videos a day, that’s 271’000 hours every single day. We’re bombarded with information from all directions day in and day out, so much so, that we […]
SFML News – Week 6 & 7 (2023)
SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]
How To Report Bugs Effectively
As software engineer, you will write and receive many bug reports over the years. When bugs are reported with low quality, everyone loses, as the reporter will be asked “annoying” questions, the software engineer has to spend extra time to find out all the details, and overall the eventual fix will be delayed. Here are […]
GitHub Keyboard Shortcuts
Just a very brief post, as I just found out that GitHub offers quite a few nice keyboard shortcuts. Official GitHub Keyboard Shortcuts Documentations It’s a long list which I find feels overwhelming so I rarely actually pick up any and just close the page. To counter this, here are a few I found quite […]
Fetch GitHub Pull Requests Locally
It’s by no means a secret thing and Google will be the first to tell you, but by the off chance that someone hasn’t thought about it, here’s just the command how to do it. git fetch origin pull/<id>/head:<branch> <id> refers to the pull request id on GitHub<branch> refers to a custom branch name of […]
A SmallGameEngine or State Machine
From a question ask in the official SFML forum which linked to a tutorial by Anthony Lewis at GameDevGeek.com I took the challenge up on me and converted that small game engine or maybe it would be better just called a state machine from SDL to SFML. In the near future I also hope to […]
TileMapCreator – Update 02
Nearly two month have passed since the last update on the TileMapCreator and I kind of feel bad about it. For my excuse I’m studying for my upcoming big exam. Last time I was talking about the grid and how I want it to improve; I’ve spend quite some time thinking and trying out things, […]