SFML Steam Games – Part 2

Over the last five and bit years since the first part of this series (which I totally forgot about), we have seen quite a few more games join my list of SFML games on Steam. I’ll keep it chronologically to the best of my knowledge. If you think, I’ve missed a game, please mention it […]

Basic Fragment Shader With SFML

Today I had the idea to try and generate some “art” using semi-random vertices, shapes and colors, but to achieve that I knew, I had to finally learn a bit more about shaders, to get nice glow or similar effects. As I started reading through The Book of Shaders I created in parallel an example […]

Rule of Thumb – Linking Order

Those newer to programming in C++ often fail to understand that compilers like GCC or Clang require a specific link order for the libraries in use or they don’t know what order to pick. Working on SFML and helping out in its community, I’ve had the pleasure to help people fix their linker errors many […]

SFML Games – January (2016)

Due to exams I had been quite busy during January and February and only now came back to look at all the newly created SFML games. However since I don’t really feel like summarizing discussions or important things going on in the community, I didn’t want to make this another SFML News post and thus […]

SFML 2.2 Released!

I’ve gotten rather quiet here on this blog, but I’d say it’s a good sign, because that way I could spend more time on helping get SFML where it is now. After nearly one and a half years SFML has finally reached version 2.2! A lot in the SFML source code has changed, though I […]