A recent tweet on my timeline had me thinking about games and game engines, which surprised me, because it used to be an often discussed topic, but it seems like with the rise of Unity, Unreal, Godot, etc. the topic has dwindled or maybe the internet is just filled with all the same responses. Of […]
Tag: game development
SFML Steam Games – Part 6
In Part 6 of the SFML Steam Games Series, we have a lot of platforming and RPG-ing going on, so lets dive right in! Vagante I’ve seen the name quite a few times, but never actually tried the game until now. It’s a nice pixel-art platformer with RPG or more specifically roguelike elements. Select different […]
Greenlight Has Been Broken for a While
Usually I tend to stay away from news that just broke, mostly because it seems so click-baity to write about it and often people are just panicking for no reason until a few days later when things are explained to them again more clearly. But this time, I just had a thought and wanted to […]
Ludum Dare Compo #32
Ever since 2012 when I kind of first discovered Ludum Dare, I wanted to fully participate in one of the compo, but for the past two years the dates usually clashed with some other event of mine. However in similar fashion I participated twice in the SFML Game Jam, of which the upcoming 4th as […]
SFML News – Week 34-38 (2013)
I’m back from my relaxing vacations in the city Lisbon and the topics are piling up, so get ready for a longer read! But first a picture from my vacations to make everyone jealous. :D New Projects