SFML Game Development – A Book on SFML

I should’ve posted about this long time ago, but better late than never. A few month ago the publisher Packt Publishing contacted Laurent, the creator of SFML, and at the same time Groogy, a relatively active member of the community who also wrote the SFML Ruby binding. Packt seems to have noticed the potential of […]

New Nightly Builds

I finally got around to rewrite my build scripts again. But first let’s see what has happened in the past. As my notebook got stolen a few month back, I’ve lost the original scripts. Then I tried to write a “smarter” and more “modular” system, which ended up being just another mess after all and […]

What Are Algorithms?

Although I guess most of you know exactly what an algorithm is, I felt anyways that I needed to give a small definition, before I’ll be able to cover specific (types) of algorithms. When dealing with problems in computer science one generally looks at the ‘theory’ behind solving the problem and the actual implementation separately. […]

yEd – A Simple and Nice Diagram Tool

How often do you find yourself, trying to put some information graphically into sense, but fail to do, because the software you’re using isn’t really nice to use? Maybe you’ve never experienced that or have never needed to do so, but I have on multiple occasion and it has never been fun. Being a fan […]