Do You Know How To Debug?

Yesterday, I came across a fabulous talk by Bryan Cantrill at GOTO 2017 with the topic of “Debugging Under Fire: Keep your Head when systems have Lost their Mind”. It’s a very interesting and entertaining talk, so I highly recommend to watch it in full. I never really heard this simple definition of debugging: Debugging […]

How To Report Bugs Effectively

As software engineer, you will write and receive many bug reports over the years. When bugs are reported with low quality, everyone loses, as the reporter will be asked “annoying” questions, the software engineer has to spend extra time to find out all the details, and overall the eventual fix will be delayed. Here are […]

Stop Naming Systems “Legacy”

While according to Merriam-Webster “legacy” is described as “relating to, or being a previous or outdated computer system” and Wikipedia adds “yet still in use”, I feel like we software developers and especially software architects are too hastily in naming a system or sub-system legacy. From a high-level architecture point of view, which spans across […]

You Are Not Wasting Time

On the SFML Discord and forum, I get to mentor and support a lot of new beginners, often with some of their first steps in programming. It’s not uncommon that they feel like wasting their time, because they can’t figure something out and spend hours or days on it. I think every programmer, myself included, […]

Article on Error Handling

Yesterday, I came across this interesting article Handling errors is canceling operations. While it’s mostly focused on C++, I found most of it being generic enough, that it also fits with other languages. The most interesting section to me, was the following paragraph: Exception handling is not a tool for broadcasting information about any failure in […]