SFML 2.6.1 Looking at the last three minor releases, it was forseeable, that we would be releasing a patch version for SFML 2.6 some time soon. So far we’ve merged four fixes: The C++11 header issue was found, while getting the Conan package ready, which has since been merged. The OpenGL extension bug, was reported […]
Tag: News
SFML News – Week 20-25 (2023)
SFML 2.6.0 has been released! 🎉 It’s already been five and a half years since the last release and the changelog does show this. What I’m most proud of however is this: We got 74+ people contributing to this release! It really goes to show that SFML is a community project. While I hope we […]
SFML News – Week 18 & 19 (2023)
SFML Development Update It took a while and a lot of testing efforts on the three big platforms, but setMaximumSize and setMinimumSize have just been merged! 🥳 I think it’s a great example of how even the seemingly simple features take quite a bit of thinking about the design and knowledge of the lower level […]
SFML Steam Games – Part 8
We’re slowly approaching the 2020’s area of SFML games and got quite a diverse selection. Check out the previous part in case you missed it. Break the Game Remember Kevin? No? Have you not read the second part of the SFML Steam Games series? Break the Game is the sequel or “proper” game to the […]
SFML News – Week 14 & 15 (2023)
SFML Development Updates BDFL Benevolent dictator for life (BDFL) is a title given to a small number of open-source software development leaders, typically project founders who retain the final say in disputes or arguments within the community Wikipedia (ofc) How does the joke go? Put five different architects in a room, if you want five […]
SFML News – Week 12 & 13 (2023)
SFML Development Updates SFML 2.6 The release preparation work is in full swing. The code is effectively frozen and the final update is ready. Most of the required website changes are done, but some points that will take a bit more time, like updating existing tutorials, still need to be implemented. Depending how quickly we’ll […]
SFML News – Week 10 & 11 (2023)
SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]
SFML News – Week 8 & 9 (2023)
SFML Development Updates The last two weeks felt a bit slower than usual in the SFML development space, but this might have been, because I was quite busy. However, this doesn’t mean that nothing happened, on the contrary! We got a cool new feature, allowing you to set a window icon from an sf::Image, which […]
SFML News – Week 6 & 7 (2023)
SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]
Greenlight Has Been Broken for a While
Usually I tend to stay away from news that just broke, mostly because it seems so click-baity to write about it and often people are just panicking for no reason until a few days later when things are explained to them again more clearly. But this time, I just had a thought and wanted to […]