SFML News – Week 18 & 19 (2023)

SFML Development Update It took a while and a lot of testing efforts on the three big platforms, but setMaximumSize and setMinimumSize have just been merged! 🥳 I think it’s a great example of how even the seemingly simple features take quite a bit of thinking about the design and knowledge of the lower level […]

SFML News – Week 16 & 17 (2023)

SFML Development Update I haven’t invested as much time into SFML development in the past two weeks, which makes it feel like less work was being done, but luckily we have other and even new contributors stepping up, so that feeling is not actually true! Also keep an eye on some very exciting upcoming changes […]

SFML News – Week 10 & 11 (2023)

SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]

SFML News – Week 8 & 9 (2023)

SFML Development Updates The last two weeks felt a bit slower than usual in the SFML development space, but this might have been, because I was quite busy. However, this doesn’t mean that nothing happened, on the contrary! We got a cool new feature, allowing you to set a window icon from an sf::Image, which […]

SFML News – Week 6 & 7 (2023)

SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]

SFML News – Week 4 & 5 (2023)

After the “historic” merge the other week, one might have expected to see SFML 2.6 being released within a week or two, but that’s not what happened so far, so lets have a look. SFML 2.6 Updates Thanks to the CMake SFML Project Template, we should see quite a few people actively using the 2.6.x […]