For many years I’ve been playing around with various PHP-based content management systems (CMS). From self-made to well-known ones like Drupal, I’ve seen quite a range and yet they all never really could provide enough flexibility for the developer and easy of use for the website maintainer at the same time. I don’t want to […]
Category: Code
Anything on coding, programming, software engineering, C++, C# and more
SFML Steam Games – Part 1
At the time when I discovered SFML and started to invest a lot of my free time on the forum and the IRC channel, there were no games made with SFML on Steam. Partially because SFML was less known, but probably more important, because getting on Steam was hard. Only through the now discontinued Steam […]
Greenlight Has Been Broken for a While
Usually I tend to stay away from news that just broke, mostly because it seems so click-baity to write about it and often people are just panicking for no reason until a few days later when things are explained to them again more clearly. But this time, I just had a thought and wanted to […]
SFML Games – March (2016)
A bit delayed but here we go! New Games This section only lists games that I was actually able to play for a bit. Squid Blaster This game feels a bit like a mix of Space Invaders and a classic side-scroller. You are a turtle and are fighting against the evil squids, eat fish to […]
SFML Games – February (2016)
Maybe this will actually turn into a monthly thing again, who knows?! New Games As last month this section contains only games for which binary files have been provided, so I could actually try them out. Cendric: An RGP Platformer I have run into this one quite a while back and was especially excited, because […]
SFML Games – January (2016)
Due to exams I had been quite busy during January and February and only now came back to look at all the newly created SFML games. However since I don’t really feel like summarizing discussions or important things going on in the community, I didn’t want to make this another SFML News post and thus […]
A look at CLion 1.0
For the development of Synth Guitar my Ludum Dare Compo entry I decided to use JetBrains’ CLion as my IDE. Ever since writing my most popular post about MinGW-w64 and an older EAP version I played around with the thought of trying it out, but never found the right project for it. For a year […]
Ludum Dare Compo #32
Ever since 2012 when I kind of first discovered Ludum Dare, I wanted to fully participate in one of the compo, but for the past two years the dates usually clashed with some other event of mine. However in similar fashion I participated twice in the SFML Game Jam, of which the upcoming 4th as […]
SFML 2.2 Released!
I’ve gotten rather quiet here on this blog, but I’d say it’s a good sign, because that way I could spend more time on helping get SFML where it is now. After nearly one and a half years SFML has finally reached version 2.2! A lot in the SFML source code has changed, though I […]
SFML News – Week 40 (2013) – 18 (2014)
Believe it or not, but here’s a new SFML News post. About half a year is it since the last news post, to all the regular followers of the SFML News I apologize. Writing the SFML News is a time consuming thing and with my internship my focus has been heavily shifted toward web development, […]