SFML Steam Games – Part 3

As promised, the next installment of SFML Steam Games. While creating a list of all the SFML Steam Games that I know, I realized, that I skipped two older games, so we’ll continue with those first. UnderRail Given SFML’s permissive license we general have no idea who actually uses SFML and so I didn’t know […]

Using Open AI’s Whisper With SFML

Yesterday, I came across whisper.cpp, which is a C/C++ implementation for OpenAI’s Whisper, an open source, automatic speech recognition (ASR) neural network. It’s simple enough to use, beyond the slightly clunky C-like API, and produces great results, of generating text, based on audio data of spoken words, and that without requiring a connection to some […]

The Return of SFML News

Those few people, who’ve been reading my blog for the past nine or more years, may still vaguely remember all the SFML News posts, where I highlighted development changes and featured SFML games from the community. Given the passed time since my last post in 2014, I won’t be able to catch you up on […]

SFML Steam Games – Part 2

Over the last five and bit years since the first part of this series (which I totally forgot about), we have seen quite a few more games join my list of SFML games on Steam. I’ll keep it chronologically to the best of my knowledge. If you think, I’ve missed a game, please mention it […]

Code and Run Apps With WSL2

Switching between VMs, dealing with the unfamiliarity feeling of the different OS and windowing system, and having your work-in-progress source code spread across multiple systems can become rather annoying and easily lead to a loss of motivation. For quite some time, I’ve been trying to get the Scancode feature finalized for SFML and experienced the […]

Discussions Around log4j and FOSS

Unless you’ve been disconnected from any digital or analog media in the past few days, you must have heard of the zero-day remote code execution (RCE) vulnerability detected in log4j, one of the most popular open source logging library for Java. Not running much or developing any Java application, the most interesting part about this […]

Almost Always Auto

For the past four years I’ve been developing mostly in C# at work and gotten used to some of the more generally accepted code styles in the .NET world or at least within my project. One of those styles is the usage of var basically everywhere, which has really grown on me and it’s also […]

Basic Fragment Shader With SFML

Today I had the idea to try and generate some “art” using semi-random vertices, shapes and colors, but to achieve that I knew, I had to finally learn a bit more about shaders, to get nice glow or similar effects. As I started reading through The Book of Shaders I created in parallel an example […]