Black Holes of Information

Over the last decade or so, we’ve witnessed a continued ramp up of the information age. Social media has become the “social” place. These days, YouTube publishes 3.7 million videos a day, that’s 271’000 hours every single day. We’re bombarded with information from all directions day in and day out, so much so, that we […]

SFML Steam Games – Part 5

I remember the releases of this games quite well, as most of the devs were on IRC / Discord and some I’ve even met in person. Check out Part 4 of this series, if you’ve just joined. Zeran’s Folly Zeran’s Folly is the first installment of the Myroid-Type Comics “universe”. It borrows from a selection […]

SFML News – Week 6 & 7 (2023)

SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]

It’s Always a People Problem

At first I wanted to write about something else today, but then I came across three interlinked blog posts, that I couldn’t resist sharing. And the title is fittingly lifted from the famous quote: The Second Law of Consulting: No matter how it looks at first, it’s always a people problem. Gerald Weinberg – The […]

SFML Steam Games – Part 4

To the best of my knowledge, we’re now all caught up on old games and can continue chronologically. As always, if I missed a game that was released earlier, please let me know! Kronos Kronos is a great Action RPG with lots of fighting and spell casting. Unfortunately, there seems to be an issue with […]

SFML News – Week 4 & 5 (2023)

After the “historic” merge the other week, one might have expected to see SFML 2.6 being released within a week or two, but that’s not what happened so far, so lets have a look. SFML 2.6 Updates Thanks to the CMake SFML Project Template, we should see quite a few people actively using the 2.6.x […]

Do You Know How To Debug?

Yesterday, I came across a fabulous talk by Bryan Cantrill at GOTO 2017 with the topic of “Debugging Under Fire: Keep your Head when systems have Lost their Mind”. It’s a very interesting and entertaining talk, so I highly recommend to watch it in full. I never really heard this simple definition of debugging: Debugging […]

SFML Steam Games – Part 3

As promised, the next installment of SFML Steam Games. While creating a list of all the SFML Steam Games that I know, I realized, that I skipped two older games, so we’ll continue with those first. UnderRail Given SFML’s permissive license we general have no idea who actually uses SFML and so I didn’t know […]

Using Open AI’s Whisper With SFML

Yesterday, I came across whisper.cpp, which is a C/C++ implementation for OpenAI’s Whisper, an open source, automatic speech recognition (ASR) neural network. It’s simple enough to use, beyond the slightly clunky C-like API, and produces great results, of generating text, based on audio data of spoken words, and that without requiring a connection to some […]