SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]
Category: Code
Anything on coding, programming, software engineering, C++, C# and more
SFML Steam Games – Part 6
In Part 6 of the SFML Steam Games Series, we have a lot of platforming and RPG-ing going on, so lets dive right in! Vagante I’ve seen the name quite a few times, but never actually tried the game until now. It’s a nice pixel-art platformer with RPG or more specifically roguelike elements. Select different […]
SFML News – Week 8 & 9 (2023)
SFML Development Updates The last two weeks felt a bit slower than usual in the SFML development space, but this might have been, because I was quite busy. However, this doesn’t mean that nothing happened, on the contrary! We got a cool new feature, allowing you to set a window icon from an sf::Image, which […]
SFML Steam Games – Part 5
I remember the releases of this games quite well, as most of the devs were on IRC / Discord and some I’ve even met in person. Check out Part 4 of this series, if you’ve just joined. Zeran’s Folly Zeran’s Folly is the first installment of the Myroid-Type Comics “universe”. It borrows from a selection […]
SFML News – Week 6 & 7 (2023)
SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]
SFML Steam Games – Part 4
To the best of my knowledge, we’re now all caught up on old games and can continue chronologically. As always, if I missed a game that was released earlier, please let me know! Kronos Kronos is a great Action RPG with lots of fighting and spell casting. Unfortunately, there seems to be an issue with […]
Serving Files From a ZIP Archive in .NET 6
In recent months, some co-workers and I have slowly started to transform Jobbr, a non-invasive .NET job server, from a .NET Framework to a .NET 6 project. We tried to keep as much as possible in place, and with that also came the serving of static files directly from a ZIP archive. Due to migrating […]
SFML News – Week 4 & 5 (2023)
After the “historic” merge the other week, one might have expected to see SFML 2.6 being released within a week or two, but that’s not what happened so far, so lets have a look. SFML 2.6 Updates Thanks to the CMake SFML Project Template, we should see quite a few people actively using the 2.6.x […]
SFML Steam Games – Part 3
As promised, the next installment of SFML Steam Games. While creating a list of all the SFML Steam Games that I know, I realized, that I skipped two older games, so we’ll continue with those first. UnderRail Given SFML’s permissive license we general have no idea who actually uses SFML and so I didn’t know […]
Using Open AI’s Whisper With SFML
Yesterday, I came across whisper.cpp, which is a C/C++ implementation for OpenAI’s Whisper, an open source, automatic speech recognition (ASR) neural network. It’s simple enough to use, beyond the slightly clunky C-like API, and produces great results, of generating text, based on audio data of spoken words, and that without requiring a connection to some […]