SFML Development Updates The last two weeks felt a bit slower than usual in the SFML development space, but this might have been, because I was quite busy. However, this doesn’t mean that nothing happened, on the contrary! We got a cool new feature, allowing you to set a window icon from an sf::Image, which […]
Tag: SFML
Black Holes of Information
Over the last decade or so, we’ve witnessed a continued ramp up of the information age. Social media has become the “social” place. These days, YouTube publishes 3.7 million videos a day, that’s 271’000 hours every single day. We’re bombarded with information from all directions day in and day out, so much so, that we […]
SFML Steam Games – Part 5
I remember the releases of this games quite well, as most of the devs were on IRC / Discord and some I’ve even met in person. Check out Part 4 of this series, if you’ve just joined. Zeran’s Folly Zeran’s Folly is the first installment of the Myroid-Type Comics “universe”. It borrows from a selection […]
SFML News – Week 6 & 7 (2023)
SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]
SFML News – Week 4 & 5 (2023)
After the “historic” merge the other week, one might have expected to see SFML 2.6 being released within a week or two, but that’s not what happened so far, so lets have a look. SFML 2.6 Updates Thanks to the CMake SFML Project Template, we should see quite a few people actively using the 2.6.x […]
SFML Steam Games – Part 3
As promised, the next installment of SFML Steam Games. While creating a list of all the SFML Steam Games that I know, I realized, that I skipped two older games, so we’ll continue with those first. UnderRail Given SFML’s permissive license we general have no idea who actually uses SFML and so I didn’t know […]
Using Open AI’s Whisper With SFML
Yesterday, I came across whisper.cpp, which is a C/C++ implementation for OpenAI’s Whisper, an open source, automatic speech recognition (ASR) neural network. It’s simple enough to use, beyond the slightly clunky C-like API, and produces great results, of generating text, based on audio data of spoken words, and that without requiring a connection to some […]
The Return of SFML News
Those few people, who’ve been reading my blog for the past nine or more years, may still vaguely remember all the SFML News posts, where I highlighted development changes and featured SFML games from the community. Given the passed time since my last post in 2014, I won’t be able to catch you up on […]
SFML Steam Games – Part 2
Over the last five and bit years since the first part of this series (which I totally forgot about), we have seen quite a few more games join my list of SFML games on Steam. I’ll keep it chronologically to the best of my knowledge. If you think, I’ve missed a game, please mention it […]
Basic Fragment Shader With SFML
Today I had the idea to try and generate some “art” using semi-random vertices, shapes and colors, but to achieve that I knew, I had to finally learn a bit more about shaders, to get nice glow or similar effects. As I started reading through The Book of Shaders I created in parallel an example […]