SFML 2.6.0 has been released! 🎉 It’s already been five and a half years since the last release and the changelog does show this. What I’m most proud of however is this: We got 74+ people contributing to this release! It really goes to show that SFML is a community project. While I hope we […]
Author: Lukas
Update All The Packages
A short post on how to update all the packages for various package managers, be it programming language specific ones, or ones from OS-level package managers. For all the times you want to get your system up-to-date on all fronts. If you have some other package manager commands, post them as comment below! WinGet Chocolatey […]
SFML News – Week 18 & 19 (2023)
SFML Development Update It took a while and a lot of testing efforts on the three big platforms, but setMaximumSize and setMinimumSize have just been merged! 🥳 I think it’s a great example of how even the seemingly simple features take quite a bit of thinking about the design and knowledge of the lower level […]
Whisper.cpp v1.4, Consultancies and Denglish
I wanted to present the next version of WhisperSFML, as previously promised, but while I got a somewhat working continuous audio capture setup with SFML and a little help from ChatGPT, I didn’t manage to put everything together in time. So instead if you want, you can recompile WhisperSFML and make use of the newly […]
SFML News – Week 16 & 17 (2023)
SFML Development Update I haven’t invested as much time into SFML development in the past two weeks, which makes it feel like less work was being done, but luckily we have other and even new contributors stepping up, so that feeling is not actually true! Also keep an eye on some very exciting upcoming changes […]
Follow Symbolic Links to a New Windows Install
The other week I got a new hard disk of the spinning kind, to sort through some of my accumulated backups, VSTs, game files, videos, recordings, etc. etc. – no, I’m totally not a data hoarder. To move some old system backup from one disk to an other, I used robocopy, as the file paths […]
SFML Steam Games – Part 8
We’re slowly approaching the 2020’s area of SFML games and got quite a diverse selection. Check out the previous part in case you missed it. Break the Game Remember Kevin? No? Have you not read the second part of the SFML Steam Games series? Break the Game is the sequel or “proper” game to the […]
Build With Boring Technologies
In my previous Black Holes of Information post I highlighted how “social” platforms can really destroy the searchability, accessibility and longevity of information on the internet in multiple ways. Similarly, if you want to build applications, website, tools for the future, build them with boring, old technologies. The Lindy Effect is a concept that suggests […]
SFML News – Week 14 & 15 (2023)
SFML Development Updates BDFL Benevolent dictator for life (BDFL) is a title given to a small number of open-source software development leaders, typically project founders who retain the final say in disputes or arguments within the community Wikipedia (ofc) How does the joke go? Put five different architects in a room, if you want five […]
Should I Develop a Game or an Engine?
A recent tweet on my timeline had me thinking about games and game engines, which surprised me, because it used to be an often discussed topic, but it seems like with the rise of Unity, Unreal, Godot, etc. the topic has dwindled or maybe the internet is just filled with all the same responses. Of […]